Devlog #3: The Wild Growth of Ideas


Once we had our world and main characters, things escalated quickly. We let our imagination run free, coming up with tons of enemies, countless cards, and mechanics to tie everything together.


Every idea felt like a spark - what if food could fight back? What if a pig evolved to run on a chainsaw? What if forgotten arcade machines still held remnants of an ancient civilization? Nothing was off-limits.

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It's another #ScreenshotSaturday! A-pork-alypse in our little world... beware of the pigsaws! #indiedevs #gamedev #GodotEngine pic.twitter.com/qhWZwGtfaw
— chertobook studio (@chertobook)

As we started implementing mechanics, the game naturally grew its own lore and inside jokes. Some ideas were ridiculous, some made perfect sense, and most ended up somewhere in between. And that’s exactly the energy we want to keep.

Next, we’ll dive into how the card system shaped up and why it became such a crucial part of the game. Stay tuned!

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