Devlog #1: Bringing Our Story Here


Hey everyone! ONLY TWO WEEKS until our release!!! 

We've been sharing our journey on Twitter (X), but now it's time to bring our devlog to Itch.io. Here we'll be posting key moments from our development, along with exclusive updates and behind-the-scenes insights.

So, where did it all start?

Our early drafts explored a world where food production was a high-risk operation. At any moment, supplies could come to life and escape. When the Great War happened, countless factories lost control, unleashing their entire stock into the wild…

early concepts

Mechanically, our first idea was a skill tree system.

BUT we quickly shifted to a card-based system. Why?

  • It's stylish.
  • It fits the world.
  • Everyone loves collecting cards. (Including us.)
We decided to move away from the skill tree concept and use "cards" instead. It's stylish, and everyone loves collecting cards (including us).#ScreenshotSaturday #indiedevs #gamedev #GodotEngine pic.twitter.com/oGIiXqbSFd
— chertobook studio (@chertobook) 

We’ll be expanding on these ideas in future posts, so stay tuned!

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