Devlog #2: Enter the Wasteland


As we kept refining our vision, we made a major decision: shifting the setting to the vast, desolate wastelands. A place where remnants of the old world mix with bizarre new life, where survival is uncertain, and where every piece of lost technology tells a story.

With the world taking shape, we needed a protagonist. That’s how Nora was born. A young and deadly goblin scavenger making her way through the ruins. But she wouldn’t be alone. Meet Frank, her trusty sidekick: a mimic with a long and mysterious past (and an endless appetite).

With our characters in place, we dived into game mechanics and visual style, shaping a world that feels both chaotic and magical. More on that in the next devlog! 

We decided to work more meticulously on the background, moving towards a Mojave Desert theme.#ScreenshotSaturday #indiedevs #gamedev #GodotEngine pic.twitter.com/k450IBTUYL
— chertobook studio (@chertobook) 

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